using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Globals : MonoBehaviour
{
	private static Globals _instance;
	public static Globals shared { get{ return _instance; } }
	public static float ScreenWidth = 640;
	public static float ScreenHeight = 480;
	public static float TileSize = 32;
	public static int BoardWidth = 12;
	public static int BoardHeight = 12;
	
	public static GameObject LetterPrefab = null;
	
	public static int Score;
	public static int LastCombo;
	public static Vector3 ComboPos;
	public static int Clicks;
	
	public static bool Menu = true;
	public static bool FallenIn = false;
	
	public static bool DragVertical = false;
	public static bool Submitting = false;
	
	public static bool AcceptMode = false;
	public static string Name = "";
	
	void Awake()
	{
		_instance = this;
	}
	
	void Start()
	{
		LetterPrefab = Resources.Load("Prefabs/Letter") as GameObject;
	}
}
